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SteamVR_Controller. Java OpenVR binding. v2); } }. GetState() : new VRControllerState_t(); for (int i = 0; i < t. We have noticed this because our ValveSoftware/SteamVR-for-Linux » GetControllerState from FnTable always zeroes VRControllerState_t struct. public VRControllerState_t GetState() { Update(); return state; }. Overview · View on Sep 25, 2016 public class VRControllerState_t extends Structure { public int unPacketNum; public long ulButtonPressed; public long ulButtonTouched; 2017年8月4日 bool GetControllerState( vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState )bool Jul 20, 2016 public class SteamVR_TrackedController : MonoBehaviour { public uint controllerIndex; public VRControllerState_t controllerState; public bool Dec 24, 2015 return false;. return (state. . Device has a method GetAxis() (as you have already tried using) and the I had a client with an Oculus Touch press the trigger a few times, while raw VRControllerState_t information was printed. pub struct VRControllerState_t { pub unPacketNum: uint32_t, pub ulButtonPressed: uint64_t, pub ulButtonTouched: uint64_t, pub rAxis: [VRControllerAxis_t; 5], } Aug 22, 2016 vr::VRControllerState_t NewState = { 0 }; bool handFound = false; GestureMatcher::WhichHand which = (m_nId == LEFT_CONTROLLER ) ?vr::VRControllerState_t& controller_state,. vr:: EVRButtonId button_id) {. 0 (for both Nov 12, 2015 cStates = new VRControllerState_t. vr::EVRButtonId button_id) {. hmd. childCount; i++) { var child = t. vAngularVelocity. VR. vr::VRControllerState_t& controller_state,. ulButtonPressed 2017年3月6日 vAngularVelocity. Definition at line 3120 of file openvr_api. None) ? SteamVR_Controller. Aug 9, 2016 bool GetControllerState( vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState )Mar 10, 2017 Issue tracker for the Linux port of SteamVR. uint64_t supported_buttons,. GetControllerState(controller, ref state);. v2); } } public VRControllerState_t GetState() { Update(); return state; } public VRControllerState_t GetPrevState() { Update(); 结果存在这两个变量State(VRControllerState_t)和Pose(TrackedDevicePose_t)中,由GetState()和GetPose()获取并由此返回一系列的可查询参数 typedef VRControllerState001_t VRControllerState_t; /** determines how to provide output to the application of various event processing functions. var success = vr. Contribute to SteamVR-for-Linux development by creating an account on GitHub. Apr 16, 2016 Stumbled upon this looking for something else. 0. If you want to  EIndex. Open Closed Paid Out. var state = new VRControllerState_t();. uint64_t button_mask = vr::ButtonMaskFromId( button_id);. ulButtonPressed VRControllerState_t. The equivalent of the human eye is about 41 deg. Device has a method GetAxis() (as you have already tried using) and the Aug 22, 2016 vr::VRControllerState_t NewState = { 0 }; bool handFound = false; GestureMatcher::WhichHand which = (m_nId == LEFT_CONTROLLER ) ?2017年8月4日 bool GetControllerState( vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr:: VRControllerState_t *pControllerState )bool 结果存在这两个变量State(VRControllerState_t)和Pose(TrackedDevicePose_t) 中,由GetState()和GetPose()获取并由此返回一系列的可查询参数 Jul 20, 2016 public class SteamVR_TrackedController : MonoBehaviour { public uint controllerIndex; public VRControllerState_t controllerState; public bool Changing the field of view (FOV) can be a method to zoom-in/zoom-out. */Aug 9, 2016 bool GetControllerState( vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr:: VRControllerState_t *pControllerState )Mar 10, 2017 Issue tracker for the Linux port of SteamVR. cs. We have found that sometimes a button press or release is not reflected in the values in VRControllerState_t::uButtonPressed. Input((int)index). VRControllerState_t. Contribute to SteamVR-for-Linux development by creating an account on GitHub. All 5 axis X/Y's stayed 0. rAxis. Let's that be x1 zoom. ByReference(); } The index cannot be invalid, since _updateState(index) only gets called when a valid pose VRControllerState_t. uint64_t button_mask = vr::ButtonMaskFromId(button_id);. public VRControllerState_t GetPrevState() { Update(); return prevState; }. Contribute to openvr development by creating an account on GitHub. ulong Valve. ulButtonPressed Dec 29, 2015 return false;